Features
Everything it does
Written out in full, because the parts that matter are the ones nobody advertises — what happens when sixteen fields, four divisions and a 3pm curfew meet each other.
Registration and entry
- Online team entry, by division
- Open entry, request-and-approve, or invite only.
- Team caps and waiting lists
- A hard cap that is never exceeded, and a list when it is reached.
- Entry fees per division
- Different ages, different money.
- Card payments through your own Stripe account
- Direct charges. We never hold your money.
- Or pay you directly
- Venmo, PayPal or Cash App, with TournaPilot reconciling that it happened.
- Registration questions
- Ask what you need to ask; the answers travel with the entry.
Divisions and rules
- Game structure per division
- Regulation innings, time limit, and how often a field turns over.
- Per-inning run caps
- With the last inning uncapped if that is how you run it.
- Tiered run rules
- 15 after 3, 10 after 4, 8 after 5 — as many rungs as you use.
- Tiebreakers in your order
- And the standings name the one that actually separated two teams.
- Minimum game guarantees
- Tracked against what the tournament actually owes, not what it planned.
- Bulk editing
- Six divisions, one set of rules, one press.
- Field measurements by age group
- Base paths and pitching distance feed the crew’s setup sheet.
Format and pools
- A format recommender
- It sizes every option against your teams, fields and hours, and says which finishes before your curfew.
- Predictive power
- How likely each format is to send the best team home with the trophy.
- Pools built by strength
- Random, but balanced — then drag a team wherever you want it.
- Round robin, games-per-team, or bracket only
- Whatever shape the event actually is.
- Cross-pool play
- When the numbers do not divide cleanly.
Scheduling
- Field availability by day and hour
- Including fields you only have for part of the day.
- Which divisions play on which fields
- Set it, and the engine works around it when it must.
- Minimum rest between a team’s games
- And back-to-back games minimised, allowed or preferred.
- Divisions kept together
- A division on one field where the day allows it.
- Championship-preferred fields
- The ones nearest the bleachers.
- Sleep In
- As few teams as possible in the earliest slot.
- A hard finish time
- The whole day is fitted inside it, bracket included.
- Drag-and-drop editing
- With the same conflict rules the generator used — not a second opinion.
- Locked games
- An input to the schedule, never something it can move.
- It says why
- When a game will not fit, it names the constraint that stopped it.
Brackets
- Single and double elimination
- Any number of qualifiers, not just powers of two.
- Byes to the top seeds
- The way every governing body publishes it.
- True double or one championship game
- Your call.
- The if-necessary game
- A real game with a real slot from the moment the bracket is built.
- Third-place games and consolation rounds
- So nobody drives two hours for one game.
- Seeded from the standings
- Pool winners first, then wildcards by the cascade you set.
Scores and the day itself
- Three ways to enter a score
- The final score, the score plus innings played, or a full box score.
- Inning-by-inning entry
- Tab runs down each inning, visitor then home, the way a game is played.
- Standings that follow by themselves
- Enter a score; the table and the bracket move.
- Rain delays
- Push everything from now onward back, on one field or all of them.
- Called-off games
- Recorded, reversible, and never counted toward a game guarantee.
- A phone-first tournament-day screen
- For the person standing on a field, not sitting at a desk.
- Text alerts when a game moves
- Shipping before launch — email first, SMS alongside it.
- Installable
- Save it to your home screen and it opens full screen.
Waivers and paperwork
- Waivers signed on a phone
- Write the text once. A parent reads it and signs. No printing, no scanning, no handwriting to read.
- Send the link however you like
- Copy it, push it through your phone’s share sheet into the team group text, or show a QR code at the gate.
- A parent needs no account
- They tap a link and sign. Anything more is a waiver that does not get signed.
- Minors are handled properly
- Below the age you set, only a parent or guardian can sign — and an unknown date of birth counts as a minor.
- What was signed stays readable
- Publishing freezes the wording. Editing makes a new version, and the old text stays exactly as the person who signed it saw it.
- Documents you can ask for
- Certificates of insurance, medical releases, anything else — per team or per player, with your own instructions.
- Approve or send it back
- With a reason, so the coach knows what to fix instead of uploading the same file twice.
- Held only as long as you need
- Every document has a retention period and is deleted when it passes.
Sign-up questions
- Ask each player, not each team
- T-shirt sizes, dietary needs, anything you need one answer per person for.
- Answers you can count
- A pick-one question accepts only its own choices, so the totals add up.
- How many larges
- Counted for you, not left in a spreadsheet for you to count.
- Download the lot
- A CSV that opens cleanly in Excel, ready for whoever prints the shirts.
A portal for coaches
- Teams manage themselves
- A coach signs in and keeps their own roster, artwork and paperwork up to date.
- Full player records
- Number, date of birth, graduation year, bats and throws, positions, height and weight, high school and coach.
- Age checks that can actually run
- A division’s age limit is compared against real dates of birth, and the roster says who is still missing one.
- Submit a roster when it is ready
- And the same check-in picture the director sees at the gate — what you still owe, before you drive there.
- Coaches, managers and admins
- Everyone who runs a team can run it. A player can edit their own details.
Your own look
- Your logo and banner
- On your public page and every tournament you run.
- A crest per team
- Beside the team name on schedules, brackets and standings.
- Artwork that fits the first time
- Every upload tells you the size, the shape and what gets cropped on a phone — and resizes what you give it.
What everybody else sees
- A public page per tournament
- Schedule, standings and every team entered.
- A page per team
- Record, next game, and results grouped by tournament.
- Tournament discovery
- Teams find you by sport, date, state, entry fee and game guarantee.
- Players are private
- No dates of birth, guardian contacts, phone numbers, documents or signatures. Ever.
- Rosters only if you publish them
- And a player’s photo appears only where their name already does.
Weighing it against something else? TournaPilot vs iTournament Brackets